- born 1991
- born in Warsaw
- lives and works in Warsaw
- specializes in character design
“I solve problems I put in front of me myself. The bigger problem, the more joy its solving brings”.
Gawrońska creates constantly her own style looking for the perfect solution. She calls on people in her artistic ventures, their history and emotions. That is why, no matter what project, she aims for every created character to have a set of unique, individual features. She tries however to leave the contentment zone and widen theme spectrum of undertaken projects. She starts her creative process with a sketch on paper then she begins to move it to digital area. Depending on needs she uses various procedures including photo bashing or 3D techniques. She belongs to group of artists who do not seek for inspiration but perceive it and read in various aspects of everyday life.
Concept art is for Gawrońska both passion and a kind of artistic craft which demands time, determination and constant skill improvement. Recently she has been working with CD Projekt Red where she works on game “Gwent”. Earlier she cooperated with Dreadlocks studio with a game “DEX”. In 2016 her works were presented at Polska Grafika Cyfrowa exhibition at Promised Land Art Festival in Łódź.
Bogna Gawrońska Gallery
More information about the artist: denikina.com