© Michał Niewiara
© Michał Niewiara | Bonhart | “Bonhart is my favourite villain from The Witcher’s Saga. I couldn’t not paint him”. | 2016

Michał Niewiara

  • born 1986
  • born in Wrocław
  • lives and works in Warsaw
  • specializes in character design, vehicles, surroundings

“In the process of creation of films, games, animations an idea is the most important for me. Then I pass to a concept. I like to participate in a project from the beginning to the end and not to work on it occasionally. Thus I have more control on what I am doing”.

Work of a concept artist demands flexibility that is why in its commercial aspects Niewiara tries to adjust to a client’s needs. However in his private creations he ventures upon skills and realism in the same time aiming at their lightness. Most of his works are created with use of Photoshop, sometimes though he backs it up with 3D software like ZBrush to gain more references for creation process. Recently he has started to reach for knowledge from history of art to look up for solutions used by old masters. He looks for inspiration in literature, films, classical painting and also in computer games.

He is a graduate of Graphic and Media Art Department at The Academy of Fine Arts in Wrocław. His major tutors were Professors Wiesław Gołuch and Roman Kowalik. He worked with the following projects: “Skyforge”, “Polish Legends” or “Pilots” for Warsaw Roma Theatre. He also made special effects for films “The Mines” and “Hiszpanka”.

Michał Niewiara Gallery

© Michał Niewiara | The Ride – Star Wars Art Department | The work for ILM design competition on “Star Wars”. | “I wanted to create a design of a completely new vehicle which would fit to everything we know about the saga". | 2016
© Michał Niewiara | The Ride – Star Wars Art Department | The work for ILM design competition on “Star Wars”. | “I wanted to create a design of a completely new vehicle which would fit to everything we know about the saga”. | 2016
© Michał Niewiara | The Moment –Shall I call the hunters, Lord Vader? | Work for ILM competition. | “The main theme here was composition and a need to tell a story”. | 2016
© Michał Niewiara | The Moment –Shall I call the hunters, Lord Vader? | Work for ILM competition. | “The main theme here was composition and a need to tell a story”. | 2016
© Michał Niewiara | The Moment – The Last Rebel | Work for ILM competition. | “I tried to capture style of reportage photography in Star Wars”. | 2016
© Michał Niewiara | The Moment – The Last Rebel | Work for ILM competition. | “I tried to capture style of reportage photography in Star Wars”. | 2016
© Michał Niewiara / Platige Image | Godfire | Illustration for promotion of “Godfire” game. | 2014
© Michał Niewiara / Platige Image | Godfire | Illustration for promotion of “Godfire” game. | 2014
© Michał Niewiara | Green Knight – Mefits Slayer | “Baldur's Gate saga is my favourite game. I have been playing it with my friends forever. Our adventures are my immeasurable source of inspiration”. | 2017
© Michał Niewiara | Green Knight – Mefits Slayer | “Baldur’s Gate saga is my favourite game. I have been playing it with my friends forever. Our adventures are my immeasurable source of inspiration”. | 2017
© Michał Niewiara / Agora | Dragon Huntress | The illustration was commissioned by “Wysokie Obcasy” magazine for the text “We play in silence”. | “I could not disagree more with the contents of the article, but I made the picture anyway. Life of an illustrator is really hard. | 2015
© Michał Niewiara / Agora | Dragon Huntress | The illustration was commissioned by “Wysokie Obcasy” magazine for the text “We play in silence”. | “I could not disagree more with the contents of the article, but I made the picture anyway. Life of an illustrator is really hard. | 2015

More information about the artist: michalniewiara.com

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